![]() To my knowledge, the game has three game modes. As you win matches, you'll level up your rank for the current season. The longer you hold a bridge, the quicker you'll earn XP. The last team with a character on either bridge "holds" that bridge. Each master has its own power-ups, which are activated in-game as you earn XP. The game currently has ten different masters that you can play as. In time though, as players get more familiar with the game, it could prove beneficial to learn the powers of each card, especially your opponents', to gain the upper hand. As you play, you'll quickly learn your deck pretty well, which is great for such a fast-paced game. But if I'm being honest, that's not something you currently have to memorize or even worry much about. Just like many real life trading cards, the cards in Minion Masters have their own stats such as health, range, damage, speed, etc. Mana is gained automatically in a matter of seconds. ![]() Cards can cost anywhere from 0-10 mana to play. Each card has its own task, which can be viewed pre-game o win-game by hovering over the cards. Some will attack, some are strictly for defense. Building cards are your stationary turrets, launchers, cannons, shrines and guilds. ![]() They spawn mostly defensive characters who will cast spells on your enemies to influence their behavior or wellbeing (hypnotize, stun, etc.). Minions are your brute force characters that will charge over the bridge and storm your enemy's tower. ![]() There are 3 different kinds of cards in the game: minions, spells and buildings. In Minion Masters, you complete challenges and win battles for a chance to unlock new cards to add to your deck. Sounds simple enough, right? But how do you spawn characters? How do you know what each character does? Here's a (sort of) brief rundown of the game: The goal is to cross the bridge and destroy your enemy's tower before they destroy yours. Another tower defense game." But let me tell you, it's far from generic. Minion Masters is an online, "easy to learn, hard to master" tower defense game. Either path you choose, you're bound to have a lot of fun.NOTE: Information in this review is subject to change as the game moves from Beta to open servers, progresses through seasons and/or when new content is introduced into the game. Minion Masters allows you to either feel the thrill of having tens of minions duking it out on a small battlefield, or gives you the chance to maintain your composure and try to be efficient with how you spend your mana. You can use the currency to buy extra minions or unlock new avatars, which would otherwise be locked and be available based on a weekly free rotation, and each has their spells, perks, and appearance. Victory awards you with XP, currency and the chance to attain chests that contain anything from tokens to extremely rare minions. This brings out the tactical nature of the game, as you have to balance out cheap swarms of minions with fewer, more expensive ones, while also trying to counter whatever minion waves the opponent is throwing at you. Minions can counter each other effectively, such as how flier can only be hit by ranged minions, or how some minions cannot attack anything but structures. Minions are as diverse as ever, from cheap cannon fodder to expensive goliaths that can tread the entire battlefield without losing half of its HP. You can do this in a variety of ways, from the basic attacks of your minions, to direct damage spells or even (in the case of some avatars) your basic attack. ![]() The premise is simple: Both you and the enemy are represented by avatars that have a certain health pool, and your goal is to eat away at the enemy's HP before he does the same to you. Create minions and hope they are better than the opponent's One such hybrid that knows how to take advantage of all its perks is Minion Masters. This combination proves to be effective as it combines the collectible element of CCGs, while also mixing it up with the mayhem brought on by the countless of waves that eventually meet on the battlefield. Collectible card games (CCGs) and Tower Defense games (TD) have started to join hands in creating a not-yet new genre. ![]()
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